Thursday, November 28, 2019

A Research Proposal of the Effects of Online Gaming free essay sample

However, although many claim that educational potential lies within video games, they still have not been universally been regarded as a quality learning tool. Patricia Greenfield (Mind and Media) claimed in 1984 that with increasing technology and increased research that future video games would be a vital component to the educational process. David Sheff (Video Games: A Guide for Savvy Parents) said almost the exactly same thing in 1994. Thus, it seems as if the issue of using video games for educational purposes is still not fully accepted and their implementation brings forth many concerns.It is also seen that we have constantly regarded video games as having high potential and that their use in education will be vital in the near future. However, these visions have remained the same as time has passed and the foreseeable goal of implementation has still yet to be reached, for we keep pushing the time line further into the future. We will write a custom essay sample on A Research Proposal of the Effects of Online Gaming or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page This brings forth the question of will this push back continue as years pass or will the educational potential of video games be reached in the near future?Video games are seen as a good learning tool because many think that they can teach children in ways that their teachers are failing by sparking their minds, stimulating their thinking, and inspiring their imagination. Addictions to Internet games, particularly massive multiplayer online role-play games (MMORPGS), have emerged as a threat to public health—a new epidemic. Although they pose no direct physical danger, they take a toll on the mental well being of players. This disease is as equally debilitating as an addiction to drugs or alcohol.Consequently, addictions to these games have ruined lives as they disrupt family life, distract students, and compromise jobs. Although some video games provide benefits to society, when used as a tool to engage children in the classroom, or train soldiers on urban warfare, the posit ive impact of these programs are negated as soon as one considers the potential damages. Proper use of games requires the responsibility of the gamers and the marketers. Software developers should reveal the potential dangers associated with the games, like how the games have a possible addictive nature.Perhaps these programs need to have labels that warn of possible health consequences. The labels would be similar to the labels that law requires tobacco companies to place on their cigarettes. Public awareness should encourage members of society to be aware of the personal consequences of excessive gaming Conceptual Framework: To conduct a research to test the in observing them of the effects of online gaming in students. Statement of the problem: This study aims to know the effects of online gaming to the students: Significance of the study:Although the addiction factor and gender issues still exist to the same extent in online games as they do in offline games, it looks as if online gaming has provided answers to the other negatives that have plagued video games. The first obvious positive that online gaming has brought to video games which was no t available to off-line games is interaction among numerous other people. Off-line games were mostly solitaire in nature and had zero social aspects associated with them. Online games have allowed for a reintroduction of socialization among games. And this socialization has no boundaries, for a very diverse Internet population exists.Playing over the web will help develop friendships, whereas playing off-line can lead to a decrease in friendships. Another positive that online games bring forth is a decreased amount of violence. Most of the violent games being played off-line are quick action games that require rapid button-pushing. However, because of latency and lag issues these games have had a difficult time being transformed into an online medium. Furthermore, when these type of games are successfully transformed into an online game the number of enemies is drastically decreased. One is no longer playing against a tremendous amount of monsters that have been implemented into the game but rather just a few enemies being played by other humans. This forces one to methodically formulate strategies on how to dominate and beat the other individuals instead of creating an atmosphere of just killing everything in sight. The final negative factor of video games that online gaming may alleviate is decreased intelligence. Much more constructive thinking is necessary to be successful in online games, mainly because human opponents are more unpredictable and tougher than the monsters in offline games.

Sunday, November 24, 2019

Avoid These 10 Words in Formal Writing

Avoid These 10 Words in Formal Writing Purists may tell you that many of the words in the list below arent really words at all, but thats misleading at best. A few of the words are simply misspellings, and the rest are informal expressions or slang phrases that frequently appear in everyday speech (or vernacular). Nevertheless, according to the conventions of Standard English, all 10 of the following words should be avoided in reports, essays, research papers, and all other types of formal writing. alotAlot (one word) is a common misspelling of a lot (two words). [W]e all may write alot one day, says The American Heritage Guide to Contemporary Usage (2005), but for now keep in mind that alot is still considered an error in print.  and etc.Because the abbreviation etc. (from the Latin et cetera) means and so on, and etc. is redundant. In any case, avoid using etc. in your essays: often it gives the impression that you simply cant think of anything else to add to a list.  anywheresHuck Finn can get away with saying, There warnt a sound anywheres, but on formal occasions drop the terminal s. If anywheres appears anywhere in your dictionary, its probably labeled nonstandard or dialectal.could ofDont confuse this nonstandard form with the contraction couldve. Could of (along with should of and would of) can and should be replaced by could have (and should have and would have). As for coulda, shoulda, woulda, avoid dwelling on them- both in writing and in life.hisselfThis alterna tive form of the reflexive pronoun himself is commonly heard in certain dialects, but in formal writing steer clear of hisself (and theirself as well- though both were regarded as good usage in Middle and Early-Modern English). furtherestThe comparative form of far is farther or further. The superlative form is farthest or furthest. Nothings gained by combining the two forms.  irregardlessThis double negative (ir- at the beginning and -less at the end) may not deserve Bryan Garners label of semiliterate . . . barbarism, but hes probably right that in print it should have been stamped out long ago (Garners Modern American Usage, 2009). Use regardless instead.itsIts is a possessive pronoun (like his or her). Its is a contraction of it is or it has. That leaves nothing for its to do- so toss it.  lets usLets us means let us us. To avoid the repetition, write lets (She lets us play in her yard) or lets (Lets play in her yard) or let us (Let us pray).  nohowIf you have the know-how to write, you dont need to be told to avoid nohow. Instead use in no way or not at all.

Thursday, November 21, 2019

Microcredit Term Paper Example | Topics and Well Written Essays - 2250 words

Microcredit - Term Paper Example The description of the ways in which access to credit eradicates poverty is also discussed in this paper basing the argument on empirical studies. Usman, Malik and Shafiq (2011) explain that regular banks are generally meant for people with money and thus microfinance becomes very necessary for the millions of poor people across the world. Microcredit institutions offer the small financial loans in form of microcredit to the poor with a premise that these people have financial skills and talents which can be utilized through financing for their own benefit and the society in general. According to Vasanthakumari (2008, p. 137), microcredit is necessary for the poor because it offers them the chance to utilize their capabilities and hence progress both economically and socially. Because dependency on charity only sustains poverty, microfinance becomes necessary to enable the poor to utilize their creativity and potential which is possible if people’s energy is concentrated on bu siness ventures and self development as described by Sin-Yu and Odhiambo (2011, p. 103). Microcredit is described by Madichie and Nkamnebe (2010, p. 301) as a form of finance that provides small loans to poor people which allows them to have an ability of self employment. According to Ghosh and Wright (2005, p. 298), microcredit targets poor people who need it to begin businesses and as a result it charges low interest rates as compared to the regular banking services. The Muhammad Yunus and Grameen Bank are credited for the introduction of microcredit as an economic innovation which targets poor people with an aim of empowering them and thus lead to a general development of the social systems. As a result of this innovation, Muhammad Yunus and Grameen Bank received a Nobel Peace Prize in 2006 because microfinance led to the empowerment of poor entrepreneurs, farmers and the unemployed. Durrani, Usman, Malik and Ahmad (2011, p. 138) illustrate that microcredit targets people in the unstable income bracket due to unemployment. Because poor people fail to meet the minimum financial qualification of regular banks before they acquire credit services, microfinance plays a significant in the economic progress of the poor. Poorer People Need Microcredit Lack of credit is attributed to the inability of the poor to progress economically and become wealthy as said by Haque and Harbin (2009, p. 4). Microcredit is therefore the best financial solution to the increased poverty especially in developing nations. The credit market within regular banks is full of imperfections and therefore microcredit acts to combat the problems related to the acquisition of credit from banks such as high collateral requirement. Sharma (2005, p. 288) explains that the difficulty of acquiring a loan from formal credit markets makes poor people to resolve into borrowing money from informal credit markets where they are vulnerable to exploitation. In the informal credit market, moneylenders give loans to the poor who have limited options and exploit them through charging exaggerated interest rates. In the developing economies, money lenders provide alternative credit services to the poor because the regular banks require very high financial qualifications for loans which the poor cannot attain. The role of microfinance in the eradication of poverty is therefore evident through the